#ifndef _BACKSTORYSCENE_H
#define _BACKSTORYSCENE_H

#include <cocos2d.h>
#include <SimpleAudioEngine.h>
#include <OISKeyboard.h>
#include "InputManager.h"

class BackstoryScene : public cocos2d::CCLayer, public OIS::KeyListener {
public:
	static cocos2d::CCScene* scene();

	virtual bool init();
	virtual void menuCloseCallBack(CCObject* pSender);
	virtual void onExit();
	virtual void update(cocos2d::ccTime cct);

	bool keyPressed( const OIS::KeyEvent &e );
	bool keyReleased( const OIS::KeyEvent &e );

	LAYER_NODE_FUNC(BackstoryScene);

private:

};

#endif